Wipeout 2097 | |
---|---|
![]() European PlayStation cover art | |
Developer(s) | Psygnosis[a] |
Publisher(s) | Psygnosis[b] |
Programmer(s) | Stewart Sockett, Chris Roberts, Nick Kimberley[9] |
Artist(s) | Pol Sigerson, Ashley Sanders, Nicky Westcott[9] |
Composer(s) | Tim Wright[9] |
Series | Wipeout |
Platform(s) | |
Release | |
Genre(s) | Racing |
Mode(s) | Single-player, multiplayer |
Wipeout 2097 (released as Wipeout XL in North America and Japan) is a racing video game developed and published by Psygnosis. It is the second installment released in the Wipeout series and the direct sequel of the original game released the previous year. It was originally released in 1996 for the PlayStation, and in 1997 for Microsoft Windows and the Sega Saturn. It was later ported by Digital Images to the Amiga in 1999 and by Coderus to Mac OS in 2002.
Whereas the original game introduced the F3600 anti-gravity racing league in 2052, Wipeout 2097 is set over four decades later and introduces the player to the much faster, more competitive, and more dangerous F5000 AG racing league. The game introduced a new damage interface and new weapons and tracks. The Sega Saturn version supported analogue control by using its 3D Control Pad, whereas the PlayStation version supported analogue control only through using the optional NeGcon twist controller.
Wipeout 2097 received critical acclaim upon release; reviewers praised the game for its dramatic improvements to the controls, graphics, and gameplay of the original Wipeout. It has appeared on lists of the greatest games of all time by multiple publications.
Wipeout 2097 and Actua Golf on the PlayStation are out on Friday and are expected to do well.
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