World of Goo | |
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Developer(s) | 2D Boy |
Publisher(s) |
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Producer(s) | Ron Carmel |
Designer(s) | Kyle Gabler |
Programmer(s) |
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Artist(s) | Kyle Gabler |
Writer(s) | Kyle Gabler |
Composer(s) | Kyle Gabler |
Platform(s) | |
Release | October 13, 2008
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Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer |
World of Goo is a physics-based puzzle video game developed and published by independent game developer 2D Boy. The game was released on Microsoft Windows and Wii on October 13, 2008, with releases on Nintendo Switch, Mac OS X, Linux, and various mobile devices in subsequent years. World of Goo has the player use small balls of goo to create bridges and similar structures over chasms and obstacles to help other goo balls reach a goal point, with the challenge to use as few goo balls as possible to build this structure.
The game was nominated for numerous awards—the Seumas McNally Grand Prize, Design Innovation Award, and Technical Excellence—at the Independent Games Festival, and has gone on to win several other gaming awards, such as Outstanding Achievement in Game Design at the 12th Annual Interactive Achievement Awards. The game was critically acclaimed and became one of the earliest examples of a commercially successful indie game.
A sequel, World of Goo 2, was released on August 2, 2024, in collaboration with Tomorrow Corporation.
The launch lineup will include [...] new exclusive LIVE-enabled versions of popular digital games like World of Goo and Osmos, distributed by Microsoft Game Studios.