Wu-Tang: Shaolin Style

Wu-Tang: Shaolin Style
North American cover art
Developer(s)Paradox Development
Publisher(s)Activision
Producer(s)Kevin Mulhall
Oliver "Power" Grant
Duane Grant
Designer(s)Benjamin Kutcher
Programmer(s)Peter Jefferies
Artist(s)Paul Interrante
Writer(s)Adam Goldberg (story)
Jay Halderman
Platform(s)PlayStation
Release
Genre(s)Fighting
Mode(s)Single-player, multiplayer

Wu-Tang: Shaolin Style, released as Wu-Tang: Taste the Pain in PAL regions, is a fighting game for the Sony PlayStation console. The basis for the game's story and setting is the real-life hip hop group known as the Wu-Tang Clan, featuring characters based on their stage personas and the martial arts themes of their music. Some members of the group also provide voiceover work and made vocal and production contributions to the music.

Wu-Tang: Shaolin Style uses a unique game engine created by Paradox Development, originally made for their unreleased PlayStation title Thrill Kill. The game was noteworthy for allowing up to four players to fight simultaneously, a feature present in Shaolin Style.

Due to the game's graphic depictions of blood and violence, a special code printed on the instruction manual must be entered within the game to see the full, uncensored action.

  1. ^ Kennedy, Sam (December 2, 1999). "Wu-Tang: Shaolin Style Released". GameSpot. Fandom. Archived from the original on March 2, 2000. Retrieved October 11, 2023.