X-COM: Interceptor | |
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Developer(s) | MicroProse Chapel Hill Studio |
Publisher(s) | MicroProse |
Designer(s) | Dave Ellis |
Series | X-COM |
Platform(s) | Windows |
Release | |
Genre(s) | Simulation, strategy |
Mode(s) | Single-player, multiplayer |
X-COM: Interceptor is the fourth main game in the X-COM series, developed by MicroProse's Chapel Hill development studio and released in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.
X-COM Interceptor//Latest Release//£34.99