X-COM: Interceptor

X-COM: Interceptor
Developer(s)MicroProse Chapel Hill Studio
Publisher(s)MicroProse
Designer(s)Dave Ellis
SeriesX-COM
Platform(s)Windows
Release
Genre(s)Simulation, strategy
Mode(s)Single-player, multiplayer

X-COM: Interceptor is the fourth main game in the X-COM series, developed by MicroProse's Chapel Hill development studio and released in 1998. The game is a combination of many genres, including space flight simulation, business simulation game and strategy game elements. More specifically, the player's role includes managing a number of X-COM space stations, piloting starfighters during hostile encounters whilst co-ordinating wingmen, and managing resources and research. X-COM Interceptor, although released as the fourth game, is actually set before X-COM: Apocalypse, thus making it the third game in the chronological order. The game was re-released in 2008 for Steam and GamersGate, and again in 2016 on GOG.com.

  1. ^ "Latest PC Software". Daily Mirror. July 24, 1998. p. 21. Retrieved March 31, 2024. X-COM Interceptor//Latest Release//£34.99
  2. ^ GameSpot staff (June 17, 1998). "New Releases". GameSpot. Ziff Davis. Archived from the original on June 12, 2000. Retrieved December 6, 2019.