X-COM: Terror from the Deep

X-COM: Terror from the Deep
North American MS-DOS cover art
Developer(s)MicroProse
Publisher(s)MicroProse
Producer(s)Stuart Whyte
Designer(s)Stephen Goss[3]
Programmer(s)Bill Barna
Annette Bell
Nick Thompson
Artist(s)Drew Northcott
Matthew Knott
Writer(s)Alkis Alkiviades
Composer(s)John Broomhall
Allister Brimble
SeriesX-COM
Platform(s)DOS, PlayStation, Windows
ReleaseJune 1995 (DOS)[1]
1996 (PlayStation)
1998 (Windows)[2]
Genre(s)Real-time strategy, turn-based tactics
Mode(s)Single-player

X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to X-COM: UFO Defense and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.

  1. ^ "X-COM: Terror from the Deep". IGN. 27 August 2013. Retrieved 2 September 2013.
  2. ^ "X-COM: Collector's Edition". MobyGames. Blue Flame Labs. Retrieved 24 February 2018.
  3. ^ Stokes, Nick (1995). X-COM: Terror From The Deep Game Play Manual. MicroProse Software. p. 89.