X-COM: Terror from the Deep | |
---|---|
Developer(s) | MicroProse |
Publisher(s) | MicroProse |
Producer(s) | Stuart Whyte |
Designer(s) | Stephen Goss[3] |
Programmer(s) | Bill Barna Annette Bell Nick Thompson |
Artist(s) | Drew Northcott Matthew Knott |
Writer(s) | Alkis Alkiviades |
Composer(s) | John Broomhall Allister Brimble |
Series | X-COM |
Platform(s) | DOS, PlayStation, Windows |
Release | June 1995 (DOS)[1] 1996 (PlayStation) 1998 (Windows)[2] |
Genre(s) | Real-time strategy, turn-based tactics |
Mode(s) | Single-player |
X-COM: Terror from the Deep is a strategy video game developed and published by MicroProse for the PC in 1995 and for the PlayStation in 1996. It is a sequel to X-COM: UFO Defense and the second game of the X-COM series, this time taking the war against a renewed alien invasion into the Earth's oceans.