X (1992 video game)

X
Developer(s)Argonaut Software
Nintendo R&D1
Publisher(s)Nintendo
Director(s)Yoshio Sakamoto
Producer(s)Gunpei Yokoi
Designer(s)Dylan Cuthbert
Programmer(s)Dylan Cuthbert
Composer(s)Kazumi Totaka
Platform(s)Game Boy
Release
  • JP: May 29, 1992
Genre(s)Space combat simulation
Mode(s)Single-player

X[a] is a 1992 space combat simulation video game developed by Nintendo and Argonaut Software and published by Nintendo for the Game Boy in Japan. The player assumes the role of the VIXIV starship as it must protect the planet Tetamus II from a mysterious race of aliens. Gameplay involves completing missions assigned by the "Training Academy Coach", ranging from protecting bases from enemy fire or delivering cargo to a certain area.

Notable for being one of the few attempts at a 3D video game on the Game Boy alongside Faceball 2000, X was the creation of Dylan Cuthbert, who would later program the original Star Fox for the Super NES. Commissioned by Argonaut president Jez San after being impressed by the Game Boy at the 1991 Consumer Electronics Show, Cuthbert and a team of programmers were forced to reverse-engineer the system due to official development kits being hard to find. It was designed after Argonaut's earlier game Starglider 2 for the Amiga. Nintendo grew interested in the game during production and convinced Cuthbert and Argonaut to make it a first-party title for the console. A planned North American release named Lunar Chase was cancelled as Nintendo of America felt a game of its type was too advanced for a console meant for children.

X initially received mixed reviews from critics, often being praised for its impressive technological accomplishments but criticized for its high difficulty. Retrospectively, it was acclaimed for its historical importance and gameplay, often being compared to games such as Star Luster. A DSiWare sequel, X-Scape, was released worldwide in 2010.
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