Yooka-Laylee | |
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Developer(s) | Playtonic Games[a] |
Publisher(s) | Team17 |
Director(s) | Chris Sutherland |
Producer(s) | Andy Wilson |
Designer(s) | Gavin Price Gary Richards |
Artist(s) |
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Writer(s) | Andy Robinson |
Composer(s) | |
Engine | Unity |
Platform(s) | |
Release |
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Genre(s) | Platform, action-adventure |
Mode(s) | Single-player, multiplayer |
Yooka-Laylee is a 2017 platform game developed by Playtonic Games and published by Team17. It was released for Windows, macOS, Linux, PlayStation 4 and Xbox One in April 2017, Nintendo Switch in December 2017 and Amazon Luna in October 2020.[2] Developed by a group of former key personnel from Rare, Yooka-Laylee is a spiritual successor to the Banjo-Kazooie series. After years of planning to develop a new game, Playtonic Games initiated a Kickstarter campaign that attracted significant media coverage and raised a record-breaking sum of over £2 million. The game follows chameleon Yooka and bat Laylee on their quest to retrieve a magical book from an evil corporation.
Yooka-Laylee received mixed reviews, with critics divided on whether emulating its predecessors was enough to make it a successful game, or whether it was purely trying to capitalize on nostalgia. While most critics agreed that it captured the essence of earlier platformers, they also pointed out technical shortcomings and outdated gameplay.
A spin-off, Yooka-Laylee and the Impossible Lair, was released on 8 October 2019[3] and a remaster titled Yooka-Replaylee is in development.[4]
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