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Developer(s) | Pixologic |
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Initial release | 1999 |
Stable release | ZBrush 2024
/ November 16, 2023 |
Written in | C, C++, Python |
Operating system | Windows 10 version 1709 and later macOS 10.13 and later |
Type | 3D computer graphics |
License | Commercial proprietary software - Shareware |
Website | www |
Maxon ZBrush is a digital sculpting tool that combines 3D/2.5D modeling, texturing and painting. It uses a proprietary "pixol" technology which stores lighting, color, material, orientation and depth information for the points making up all objects on the screen. ZBrush shares some similarities with traditional sculpting[citation needed].
ZBrush is used for creating "high-resolution" models (ie. models that reach 40+ million polygons) for use in movies, games, and animations, by companies ranging from ILM[1][2] and Weta Digital,[3] to Epic Games and Electronic Arts.[4] ZBrush uses dynamic levels of resolution to allow sculptors to make global or local changes to their models. ZBrush is most known for being able to sculpt medium- to high-frequency details that were traditionally painted in bump maps. The resulting mesh details can then be exported as normal maps to be used on a low poly version of that same model. They can also be exported as a displacement map, although, in that case, the lower poly version generally requires more resolution. Or, once completed, the 3D model can be projected onto the background, becoming a 2.5D image (upon which further effects can be applied). Work can then begin on another 3D model which can be used in the same scene. This feature lets users work within complicated scenes without a heavy processor overhead.
ZBrush was developed by the company Pixologic Inc, founded by Ofer Alon (also known by the alias "Pixolator") and Jack Rimokh.[5] The software was presented in 1999 at SIGGRAPH.[6] The demo version, 1.55, was released in 2003,[7] and version 3.1 was released in 2007.[8] ZBrush 4 for Windows and Mac systems was announced on April 21, 2009 for an August release,[9] but was later postponed.[10] Version 3.5 was made available in September the same year, and includes some of the newer features initially intended for ZBrush 4.[11]
Through GoZ ("Go ZBrush"), available starting in Version 4, ZBrush offers integration with other 3D graphics programs such as Autodesk Maya, Autodesk 3ds Max, Cinema 4D, LightWave 3D, Poser Pro, Daz Studio, EIAS, Modo[12] and Blender.
ZBrush was purchased by the software company Maxon in January 2022. Since then, ZBrush has been added to the company's Maxon One subscription service. In addition, the Redshift renderer was integrated into ZBrush.[13][14]