Zero Escape

Zero Escape
The logo shows a posterized image of the Zero character's gas mask and the text "Zero Escape"; both are in red, and on a black background.
Series logo
Genre(s)Visual novel, adventure, escape the room
Developer(s)Spike Chunsoft
Chime
Publisher(s)
Artist(s)Kinu Nishimura
Rui Tomono
Writer(s)Kotaro Uchikoshi
Composer(s)Shinji Hosoe
Platform(s)Nintendo DS, Nintendo 3DS, PlayStation Vita, PlayStation 4, iOS, Windows, Xbox One
First releaseNine Hours, Nine Persons, Nine Doors
December 10, 2009
Latest releaseZero Time Dilemma
June 28, 2016

Zero Escape, formerly released in Japan as Kyokugen Dasshutsu (Japanese: 極限脱出, lit. "Extreme Escape"), is a series of adventure games directed and written by Kotaro Uchikoshi. The first two entries in the series, Nine Hours, Nine Persons, Nine Doors (2009) and Zero Escape: Virtue's Last Reward (2012), were developed by Spike Chunsoft (formerly Chunsoft), while the third entry, Zero Time Dilemma (2016), was developed by Chime. Zero Escape is published by Spike Chunsoft in Japan, while Aksys Games and Rising Star Games have published the games for North America and Europe respectively.

Each game in the series follows a group of nine individuals, who are kidnapped and held captive by a person code-named "Zero", and are forced to play a game of life and death to escape. The gameplay is divided into two types of sections: Novel sections, where the story is presented, and Escape sections, where the player solves escape-the-room puzzles. In the first two games, the Novel sections are presented in a visual novel format, whereas the third uses animated cutscenes. The stories branch based on player choices, and include multiple endings.

In addition to Uchikoshi, the development team includes character designers Kinu Nishimura and Rui Tomono, and music composer Shinji Hosoe. The series was originally conceived when Chunsoft wanted Uchikoshi to write visual novels for a wider audience; he came up with the idea of combining the story with story-integrated puzzles. While Nine Hours, Nine Persons, Nine Doors was initially planned as a stand-alone title, its success in the international market led to the development of two sequels, intended to be paired as a set. Both Nine Hours, Nine Persons, Nine Doors and Virtue's Last Reward were commercial failures in Japan, and the third game was put on hold in 2014, only to resume the development for Zero Time Dilemma the following year, due to fan demand and the hiatus becoming big news. Critics have been positive to the series, praising its narrative for being experimental and for pushing boundaries for what can be done with video game narratives.[1][2][3]


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