Zeus: Master of Olympus | |
---|---|
Developer(s) | Impressions Games |
Publisher(s) | Sierra Studios |
Producer(s) | Ken Parker |
Designer(s) | Chris Beatrice |
Programmer(s) | Mike Gingerich |
Artist(s) | Darrin Horbal |
Writer(s) | Lisa Gagnon |
Composer(s) | Henry Beckett Keith Zizza |
Series | City Building |
Platform(s) | Microsoft Windows |
Release | Poseidon: Master of Atlantis |
Genre(s) | City-building |
Mode(s) | Single player |
Zeus: Master of Olympus is a single-player strategy game developed by Impressions Games and published by Sierra Studios.[2] It is considered to be an additional installment in the City Building series of games.[3] Like previous titles in the series, Zeus focuses on the building and development of a city in ancient times. The game features a number of changes from previous titles in the series, including being set in Ancient Greece as well as changes to certain gameplay mechanics; however, it is considered to be in most aspects very similar to its predecessor, Caesar III.[4][5][6][3]
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