ZombiU Zombi | |
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![]() Cover art of the North American non-Wii U release | |
Developer(s) | Ubisoft Montpellier |
Publisher(s) | Ubisoft |
Director(s) | Jean Philippe Caro Florent Sacré |
Producer(s) | Guillaume Brunier |
Designer(s) | Mounir Radi |
Programmer(s) | François Sauveur |
Artist(s) | Florent Sacré |
Writer(s) | Antony Johnston Gabrielle Shrager |
Composer(s) | Cris Velasco |
Platform(s) | Wii U PlayStation 4 Windows Xbox One |
Release | Wii U PlayStation 4, Windows, Xbox One
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Genre(s) | Survival horror |
Mode(s) | Single-player, multiplayer[a] |
ZombiU is a 2012 first-person survival horror video game developed by Ubisoft Montpellier and published by Ubisoft. It was released for the Wii U as one of its launch games in November 2012. In the game, the player assumes control of a human survivor amid a 2012 zombie apocalypse. Featuring a permadeath system, it uses the Wii U GamePad extensively to scan the environment and maintain the survivor's inventory. The game was released under the name Zombi for PlayStation 4, Windows, and Xbox One in August 2015. The port, handled by Straight Right, adds new melee weapons and removes the multiplayer feature.
Ubisoft was approached by Nintendo to develop a mature game for its gaming console, Wii U. Originally envisioned as a spin-off of the Raving Rabbids franchise and a fast-paced first-person shooter, Killer Freaks from Outer Space (with small, agile monsters), the game was retooled as ZombiU after the development team realized that the Wii U GamePad was suitable for slower-paced games. Many of the game's features, including the GamePad feature and the permadeath feature, went through several iterations. Among other video games, ZombiU was influenced by Resident Evil, Condemned: Criminal Origins and Peter Jackson's King Kong. London was chosen as the game's setting because of its blend of modern and medieval architecture and its rich history. Ubisoft Bucharest led development of the game's multiplayer portion.
ZombiU received generally positive reviews from critics, while the game's Zombi version received mixed reviews. Critics praised the game's emphasis on survival horror, atmosphere, and the permadeath system. They had mixed opinions about gameplay, multiplayer, story, and use of the GamePad. Technical problems, such as glitches and load times, were criticized. The game was unprofitable for Ubisoft, prompting it to turn another Wii U exclusive, Rayman Legends, into a multiplatform game. A prototype for a sequel was developed, but was canceled when the game failed financially.
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