Zombies Ate My Neighbors

Zombies Ate My Neighbors
North American Sega Genesis cover art
Developer(s)LucasArts[a]
Publisher(s)Konami
Lucasfilm Games (Re-release)
Designer(s)Mike Ebert
Programmer(s)Dean Sharpe
Artist(s)Collette Michaud
Composer(s)Joe McDermott
Platform(s)
ReleaseSuper NES
Genesis
Windows, Switch, PlayStation 4, Xbox One
  • WW: June 29, 2021
Genre(s)Run and gun
Mode(s)Single-player, Cooperative

Zombies Ate My Neighbors is a run and gun video game developed by LucasArts and published by Konami for the Super NES and Sega Genesis consoles in 1993.

One or two players take control of the protagonists, Zeke and Julie, in order to rescue the titular neighbors from monsters often seen in horror movies. Aiding them in this task are a variety of weapons and power-ups that can be used to battle the numerous enemies in each level. Various elements and aspects of horror movies are referenced in the game with some of its more violent content being censored in various territories such as Europe and Australia, where it is known only as Zombies.

While not a great commercial success, the game was well-received for its graphical style, humor and deep gameplay. It spawned a sequel, Ghoul Patrol, released in 1994. Both games were re-released as part of Lucasfilm Classic Games: Zombies Ate My Neighbors and Ghoul Patrol for the Nintendo Switch, PlayStation 4, Xbox One and Microsoft Windows by Disney Interactive in June 2021.

  1. ^ Nintendo staff. "Super NES Games" (PDF). Nintendo. Archived from the original (PDF) on June 14, 2011. Retrieved September 24, 2011.
  2. ^ Toxic Tommy (November 1993). "Genesis ProReview: Zombies Ate My Neighbors". GamePro. No. 52. GamePro. p. 60.


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