Zoop

Zoop
Genesis cover art
Developer(s)Hookstone
PanelComp (SNES, Genesis)
Electric Spectacle Productions (Jaguar)
Publisher(s)Viacom New Media
Tectoy (MS-DOS)
Atari Corporation (Jaguar)
Media Quest (PS, Saturn)
Yanoman (Game Boy)
Director(s)Jim Hanson
Producer(s)I. Kenneth Miller
Designer(s)Jason McGann
Programmer(s)John Rocke
Artist(s)Ian J. Bowden
Malcolm Cooper
Peter Tattersall
Composer(s)Bob Scumaci
Mark Davis
Brian L. Schmidt[7]
Platform(s)Genesis, Game Boy, Game Gear, Macintosh, MS-DOS, PlayStation, Saturn, Super NES, Jaguar
Release
1995
  • Genesis
    • NA: 1 June 1995
    • EU: 28 October 1995
    Super NES
    MS-DOS
    • NA: 30 September 1995
    • BRA: 1995
    Macintosh
    PlayStation
    Game Boy
    • NA: 5 November 1995
    • EU: 1995
    • JP: 31 January 1997[3]
    Game Gear
    Jaguar
    Saturn
Genre(s)Puzzle
Mode(s)Single-player, multiplayer (Game Boy)

Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.

A month before release, Zoop was one of four games played in the preliminary rounds of the Blockbuster World Video Game Championship II competition, a rare instance of an as-yet-unreleased game being used in a video game competition.[8][9][10]

  1. ^ "PlayStation Soft > 1996". GAME Data Room. Archived from the original on 17 August 2018. Retrieved 9 November 2018.
  2. ^ "Sony PlayStation Available Software sorted by Release Date @ www.vidgames.com". PlayStation Galleria. Archived from the original on 11 June 1998. Retrieved 10 March 2024.
  3. ^ "GAMEBOY Soft > 1997". GAME Data Room. Archived from the original on 13 January 2018. Retrieved 9 November 2018.
  4. ^ Castle, Justin (21 July 2018). "Historical Atari Jaguar UK Magazine Advert/Reviews Collection". Issuu. p. 340. Archived from the original (PDF) on 4 January 2019. Retrieved 9 November 2018.
  5. ^ Smith, Jason. "Atari Jaguar Timeline". jaguarsector.com. Archived from the original on 29 June 2013. Retrieved 9 November 2018.
  6. ^ "SEGA SATURN Soft > 1996" (in Japanese). GAME Data Room. Archived from the original on 23 September 2018. Retrieved 9 November 2018.
  7. ^ "Zoop ( USA)".
  8. ^ "Blockbuster World Video Game Championship II 1995 Strategy Guide". GamePro. No. 81. IDG. June 1995. pp. 121–135.
  9. ^ The Creature Feature (December 1995). "Special Feature - Blockbuster Champs Invade GamePro!". GamePro. No. 87. IDG. pp. 50–52.
  10. ^ G., Evan (20 June 2009). "Donkey Kong Country Competition Cart". snescentral.com. Archived from the original on 23 September 2018. Retrieved 10 November 2018.