Zoop | |
---|---|
Developer(s) | Hookstone PanelComp (SNES, Genesis) Electric Spectacle Productions (Jaguar) |
Publisher(s) | Viacom New Media Tectoy (MS-DOS) Atari Corporation (Jaguar) Media Quest (PS, Saturn) Yanoman (Game Boy) |
Director(s) | Jim Hanson |
Producer(s) | I. Kenneth Miller |
Designer(s) | Jason McGann |
Programmer(s) | John Rocke |
Artist(s) | Ian J. Bowden Malcolm Cooper Peter Tattersall |
Composer(s) | Bob Scumaci Mark Davis Brian L. Schmidt[7] |
Platform(s) | Genesis, Game Boy, Game Gear, Macintosh, MS-DOS, PlayStation, Saturn, Super NES, Jaguar |
Release | 1995 |
Genre(s) | Puzzle |
Mode(s) | Single-player, multiplayer (Game Boy) |
Zoop is a puzzle video game originally developed by Hookstone and published by Viacom New Media in 1995 for the Genesis, Super Nintendo Entertainment System, MS-DOS, Macintosh, PlayStation, Game Gear, and Game Boy, then in 1996 for the Saturn and Jaguar. Zoop has similarities to Taito's 1989 arcade video game Plotting (also known as Flipull), but Zoop runs in real-time instead. Players are tasked with eliminating pieces that spawn from one of the sides of the screen before they reach the center of the playfield. By pointing at a piece and shooting it, the player can either swap it with the current player color and thus arrange the same color pieces in a row or column, or match the color.
A month before release, Zoop was one of four games played in the preliminary rounds of the Blockbuster World Video Game Championship II competition, a rare instance of an as-yet-unreleased game being used in a video game competition.[8][9][10]